using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("ActorStateAnimObject")]
	public class ActorStateAnimObject : MonoClass
	{
		public bool m_Enabled => method_2<bool>("m_Enabled");

		public GameObject m_GameObject => method_3<GameObject>("m_GameObject");

		public int m_AnimLayer => method_2<int>("m_AnimLayer");

		public float m_CrossFadeSec => method_2<float>("m_CrossFadeSec");

		public bool m_ControlParticles => method_2<bool>("m_ControlParticles");

		public bool m_EmitParticles => method_2<bool>("m_EmitParticles");

		public string m_Comment => method_4("m_Comment");

		public bool m_prevParticleEmitValue => method_2<bool>("m_prevParticleEmitValue");

		public ActorStateAnimObject(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ActorStateAnimObject(IntPtr address)
			: this(address, "ActorStateAnimObject")
		{
		}

		public void Init()
		{
			method_8("Init");
		}

		public void Play()
		{
			method_8("Play");
		}

		public void Stop()
		{
			method_9("Stop", new Class276.Enum20[0]);
		}
	}
}
